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RS Shader Kit - Changelog#

2.0.4 - (2025-06-11)#

Fixes#

  • Fix: window expand resize issue (for Maya 2022-2026)

2.0.3 - (2022-02-25)#

General#

  • Maya 2026 Support
  • Maya 2025 Support
  • PySide6 Support

Fixes#

  • compatibility fix for Maya 2019

2.0.2 - (2022-02-21)#

Fixes#

  • Help button issue in Maya 2022
  • Consistent interface appearance when you work with higher resolutions and use text scaling above 100%

2.0.1 - (2021-03-26)#

General#

  • Maya 2022 support
  • Python 3 support

2.0.0 - (2021-03-03)#

General#

  • Complete interface redesign, compact with custom icons
  • Significant performance improvements across all functions

Added#

  • Collapsible tool settings for minimal workspace footprint
  • Modifier key shortcuts for accelerated workflow
  • Sort manually - Move Shaders up and down with arrow keys
  • Resizable shader list for improved visibility
  • Advanced label system with color-based filtering and sorting
  • Search function to find Shaders more comfortably
  • Sort list by name
  • Option to save & load Shader lists
  • Create Menu selection is now remembered and allows for repeat Shader creation
  • Create Menu Settings will now be saved as a new default and are available upon tool startup
  • Create keyboard shortcut to launch the tool with a hotkey
  • Get Shader from selected object and select it in your list
  • Graph materials from object / Add / Remove / list connections
  • Assign Shader to Faces

Changed#

  • Improved Create Menu / Create Menu Settings
  • Expanded render engine compatibility: Maya, Arnold, Redshift, VRay
  • Material ID's - choose between Lambert and Surface Shader

1.2.1 - (2018-10-16)#

Fixes#

  • the 'Create Materials' Menu now automatically detects if the 'Redshift' renderer is available and adds it's shaders to the list
  • updated the 'Create Materials' settings menu

1.2.0 - (2018-10-16)#

Changed#

Material Manager:

  • The 'Create Materials' Menu now detects if the 'Arnold' renderer is available and adds it's Shaders to the list
  • Choose specifically which Shaders are available in the 'Create Materials' menu (See Create Menu Settings)
  • Removed the Attribute, Delete and Rename buttons
  • When you select a Shader from the list it now automatically opens the attributes
  • Delete a Shader by pressing 'Delete' on your keyboard
  • Double click a list item to rename a Shader
  • The rename window features the current name of the Shader

Fix Prefixes / Shading Groups:

  • Got their own tab
  • Features options for their operation scope (selection or scene)

Utilities - Interface:

  • Removed the Hypershade button (now in the Tool menu)

Added#

Tool menu:

  • Up and down arrows to conveniently open and close all tabs at once
  • Button to open the Hypershade Editor
  • Gear button opens 'Create Materials' menu settings
  • The stack button opens a new window with information about the tool

Utilities:

  • Create Material IDs: creates 9 colored surface Shaders
  • 'D' button right next to it: delete the ID Materials with one click
  • Random Shader Assign: randomly assigns the selected Shaders to the current object selection

1.1.1 - (2018-06-10)#

Fixes#

  • bug: when you use the rename function, the tool no longer scales to the new shader name length
  • small interface improvements

1.1.0 - (2018-05-29)#

Added#

  • drop down menu to create Maya shaders
  • 'Information Tab' for notices and useful outputs
  • 'Duplicate' and 'Attributes' functions to the Shader management
  • functionality to work with multiple shader list selections (works with 'Duplicate' and 'Delete')
  • 'Delete Unused Nodes' utility

Changed#

  • improved the 'Delete' function: now it removes the shading group along with the shader
  • improved interface

1.0.0 - (2018-05-21)#

  • basic Shader management: Select, Assign, Rename, Delete
  • select objects that have the same material assigned as the highlighted source
  • fix certain Shader prefixes and Shading Group names
  • automatically reassign all shaders to fix accidental assignments to polygon faces
  • open the Hypershade Editor