RS Shader Kit - Changelog#
2.0.4 - (2025-06-11)#
Fixes#
- Fix: window expand resize issue (for Maya 2022-2026)
2.0.3 - (2022-02-25)#
General#
- Maya 2026 Support
- Maya 2025 Support
- PySide6 Support
Fixes#
- compatibility fix for Maya 2019
2.0.2 - (2022-02-21)#
Fixes#
- Help button issue in Maya 2022
- Consistent interface appearance when you work with higher resolutions and use text scaling above 100%
2.0.1 - (2021-03-26)#
General#
- Maya 2022 support
- Python 3 support
2.0.0 - (2021-03-03)#
General#
- Complete interface redesign, compact with custom icons
- Significant performance improvements across all functions
Added#
- Collapsible tool settings for minimal workspace footprint
- Modifier key shortcuts for accelerated workflow
- Sort manually - Move Shaders up and down with arrow keys
- Resizable shader list for improved visibility
- Advanced label system with color-based filtering and sorting
- Search function to find Shaders more comfortably
- Sort list by name
- Option to save & load Shader lists
- Create Menu selection is now remembered and allows for repeat Shader creation
- Create Menu Settings will now be saved as a new default and are available upon tool startup
- Create keyboard shortcut to launch the tool with a hotkey
- Get Shader from selected object and select it in your list
- Graph materials from object / Add / Remove / list connections
- Assign Shader to Faces
Changed#
- Improved Create Menu / Create Menu Settings
- Expanded render engine compatibility: Maya, Arnold, Redshift, VRay
- Material ID's - choose between Lambert and Surface Shader
1.2.1 - (2018-10-16)#
Fixes#
- the 'Create Materials' Menu now automatically detects if the 'Redshift' renderer is available and adds it's shaders to the list
- updated the 'Create Materials' settings menu
1.2.0 - (2018-10-16)#
Changed#
Material Manager:
- The 'Create Materials' Menu now detects if the 'Arnold' renderer is available and adds it's Shaders to the list
- Choose specifically which Shaders are available in the 'Create Materials' menu (See Create Menu Settings)
- Removed the Attribute, Delete and Rename buttons
- When you select a Shader from the list it now automatically opens the attributes
- Delete a Shader by pressing 'Delete' on your keyboard
- Double click a list item to rename a Shader
- The rename window features the current name of the Shader
Fix Prefixes / Shading Groups:
- Got their own tab
- Features options for their operation scope (selection or scene)
Utilities - Interface:
- Removed the Hypershade button (now in the Tool menu)
Added#
Tool menu:
- Up and down arrows to conveniently open and close all tabs at once
- Button to open the Hypershade Editor
- Gear button opens 'Create Materials' menu settings
- The stack button opens a new window with information about the tool
Utilities:
- Create Material IDs: creates 9 colored surface Shaders
- 'D' button right next to it: delete the ID Materials with one click
- Random Shader Assign: randomly assigns the selected Shaders to the current object selection
1.1.1 - (2018-06-10)#
Fixes#
- bug: when you use the rename function, the tool no longer scales to the new shader name length
- small interface improvements
1.1.0 - (2018-05-29)#
Added#
- drop down menu to create Maya shaders
- 'Information Tab' for notices and useful outputs
- 'Duplicate' and 'Attributes' functions to the Shader management
- functionality to work with multiple shader list selections (works with 'Duplicate' and 'Delete')
- 'Delete Unused Nodes' utility
Changed#
- improved the 'Delete' function: now it removes the shading group along with the shader
- improved interface
1.0.0 - (2018-05-21)#
- basic Shader management: Select, Assign, Rename, Delete
- select objects that have the same material assigned as the highlighted source
- fix certain Shader prefixes and Shading Group names
- automatically reassign all shaders to fix accidental assignments to polygon faces
- open the Hypershade Editor